red orange yellow green blue pink

Bits and Pieces

December 14th, 2011

My, as the worm turns, we grow older.

Before I knew it I was about 14 years old not knowing exactly where I was going in life. I still feel like I’m 14 years old going in some odd direction I felt like I was suppose to years ago. Though, the system concept I try to downplay on a daily basis in the form of art and in the form of a social expression; it’s a sort of feeling I express personally because I feel like there’s still a lot to do.

By that, I mean look how far YOU’VE come. I bet you’re an okay person, and I bet you do okay things, but do you really have a job? Do you even care at all? Do you even bother? What I’m really trying to ask (and tell you) is that: what the fuck are you trying to tell people? I know people can hold it against themselves to ask “difficult” questions (which is absolutely bullshit I hear from people that almost taught me to not bother ask them), but if you don’t ask them, you won’t get anywhere. Why this? Why that?

And as you assume answers, your life becomes repeat. You are content with cycle – and why shouldn’t you? Well, as the worm turns my friend, Time ticks up, and you rely on it to tick down. You fail to laugh with, therefore you laugh at. Directing fingers wasn’t quite your style, was it?

I feel like people enjoy doing things manipulatively, but the intelligent person inside of me tries to associate the entire concept as subconscious innocence. I guess when you feel you had something robbed from you, being pulled on a chain can feel so enticing, but you realize there’s no more collar, and you’re free to roam. You risk your neck, although, aren’t you so much happier wandering aimlessly in a busy highway, full of speeding metal and danger?

I started all of this (my awesome kingdom of dirt) when I was 10 years old and I learned what the internet was and I learned what RP was. I come from one of the first circles utilizing the ‘kawaii’ faces/emoticons, because I was introduced into RP in the 6th grade. I remember COUNTLESS hours of this. 11 years, and how much art do you think I uploaded? Quite a bit, actually, probably even more than you.

Considering all the pixel art I’ve personally custom drawn/edited, the levels I designed, the music I pieced together (still producing/learning), animations I’ve made (and subsequently uploaded), the stories I’ve written, drawings I’ve scanned, pictures I’ve photoshopped, games I’ve coded, the RP, the MMOs, the online games we’ve all lost track or our minds in, the K/D ratios, the constant bickering on voice chat, Ventrilo servers, Teamspeak servers, Medal of Honor/Call of Duty servers, the shitty Xbox Live service, the PSN, and all the shit I’ve uploaded for scores…

I kick your ass.

I am a fucking god at anything that I want to attempt (video game wise, anyway). I am 21 years old. If I kept doing the daily routine of practices I have now for four years and learn something actually useful that lands me an ACTUAL job (one paying over 100 grand a year), I am going to retire early at 35 and become a master of video games and something in music.

I’m awesome. I won’t lie, I honestly think that Spose song “I’m Awesome” is about me. I think the patheticness that surfaces in the song’s verses and ironies and cheesiness exclaims a lot about me, but you know what? I don’t care. I’ll kick your ass at Tetris, I’ll live longer than you on Dead Rising (1 or 2), and I can show you what I’m made of at ANY Mario game EVER MADE. Even new ones. I don’t even play new Mario. New ANYTHING sucks. You have to understand new games are just monikers for, “we want money, give us your shit because we produced this shit and probably blew most of it on coke and grape soda.”

Shit’s child’s play, man. I’m done taking my break, I think. I’ll show quite a few people exactly what I’ll do before my life turns into a “downward spiral.” No offense, but unless I’m shooting heroin and calling you up about hookups for meth, I think I’m doing fine.

Fists of Punch! The official Youtube edition

March 27th, 2009

Fists of Punch Trailer

March 9th, 2009

Emergency Eye Wash 14: Your Fish Suck, Sir

March 8th, 2009

eew14

Emergency Eye Wash 13: WTF-9000

March 4th, 2009

eew13

Emergency Eye Wash 12: Jesus Built my Hotrod

March 3rd, 2009

eew12

Shin Megami Tensei: Persona 3

February 25th, 2009

shin-megami-tensei-persona-3-1541


Recently I managed to get a hold of a game I’ve been wanting to play for a while now, and that game would be, if you couldn’t already tell by the title of this article, Shin Megami Tensei: Persona 3. It may feel like we’re taking a step back here by reviewing a PS2 game, but despite being last-gen the PS2 still has a few gems left to be discovered; Persona 3 being one of these.

Persona 3 is a classic Japanese RPG set in a modern day Japanese city. You start the game as the unnamed, blue-haired exchange student (The Main Character, or MC for short), making your way across the city to your new High School dorm. Along the way, some really freaky shit starts to go down right from the get-go. At the stroke of midnight, everything goes black. You slowly regain your vision only to realize that the streets and buildings are covered in blood and that the busy Japanese night-life has been replaced by a plethora of coffins.


Totally not suspicious, at least not in JapanTotally not suspicious, at least not in Japan.


Being the level-headed MC that you are, you quickly shrug it off and believe it must be your tired mind playing tricks with you. Soon, you arrive at your dorm, greeted by a strange boy who takes your name down on some strange “contract”, and then quickly disappears into the thick darkness of the dorm. New voices grab your attention; it’s your fellow dormmates, Yukari Takeba and Mitsuru Kirijo. That’s right, it’s a co-ed dorm. BOO-FUCKING-YEAH. You exchange a few introductions and quickly set yourself up for a good night’s sleep.


The next couple of days are your standard “get to know your way around” days where you have your first few classes as a Junior at Gekkoukan High. The real action begins on the midnight of your first full moon. You’re sleeping soundly in your room, when all of a sudden you awaken to what sounds like fighting coming from downstairs. Yukari knocks on your door and tells you to come with her, and, strangely enough, gives you sword as protection. Protection against what, you ask? Your question is soon answered, for as you reach the roof of the dorm, a giant, amorphous mass of pitch-black claws and daggers climbs its way to you and Yukari. As if this wasn’t strange enough, Yukari takes out what appears to be a pistol and points it…at her own head?


evoker-persona-3It’s called an “Evoker” in game, although it never explains why it’s a gun.


She attempts to pull the trigger, yet hesitates, and has the gun knocked out of her grips. A voice calls out to you, and, as if on instinct, you pick up the gun and put it to your temple. One pull of the trigger and…BANG! Your mind shatters and something is let loose. This something is what is referred to as a “Persona”.


Then begins the standard tutorial segment of the game. Learning your way around Persona 3’s battle system is about as easy as any other turn-based RPG. You’ve got your HP/MP, attack, magic (using your Persona), wait, but you also have the ability to change Personas mid-battle, an ability that’s completely unique to the MC. Eventually you learn that these creatures you fight, called shadows, come out during a special time of day called The Dark Hour. This hour which exists between days can only be experienced by those with the power to wield personas whilst most normal humans become “transmogged” into stone coffins and are completely unaware of its existence. Anyone else unfortunate enough to be caught in The Dark Hour becomes prey for the shadows, having their minds devoured and going into a trance-like state called Apathy Syndrome. You also learn that your dormmates also use personas and are part of a “school club” called SEES, their sole purpose being to discover the reason behind the Dark Hour’s existence. This is where the MC comes in; now that you’ve come along, SEES now has enough manpower to begin exploring Tartarus, a giant tower that appears in Gekkoukan High’s place during The Dark Hour. Because of your unique abilities, you are chosen to lead your group of persona-users to the top of Tartarus, hoping to find some answers along the way.


tartarusOnce again, a common occurrence in Japan aside from giant fighting robots.

Phew, now that most of the preliminary summary  is out of the way, we can move onto the gameplay. Like I mentioned earlier, battle is pretty standard for an RPG: Attack, use magic, exploit weaknesses, etc. One of the few major spins on battle is that every critical attack or exploited weakness will ‘knock down’ its target and grant the attacker an extra turn. If you can manage to knock down all enemies on the field, you have the opportunity to trade your borrowed time for an All-Out Attack, where your party members essentially gang-rape all of the foes for a substantial amount of damage. Another interesting part about battle is that the only character you have control over is yourself. The rest are controlled by AI, but you can use a Tactics command to change how they go about battle so it’s not completely out of your hands. This being said, the independent AI is pretty good, seeing as how they’ll exploit a weakness if they know it, not use certain attacks if they’re ineffective, and heal when necessary.


The main powerhouses of the game are known as Personas, which are explained as a person’s ‘other face’ or a manifestation of one’s personality. The MC is the only person with the ability to fuse and hold multiple personas (160+ can be made, 12 max at a time depending on level) which take the form of tarot cards when inside The Velvet Room, a strange place inhabited by a long-nosed man named Igor and his assitant, Elizabeth.


persona33

It’s called the Velvet Room for a reason.


Here you can fuse personas that you’ve collected in battle in order to create new, higher-leveled personas, although you can only create personas relative to your own level. Along with the personas is a system call Social Links, which chronicle your relationships with classmates, friends, and even girlfriends, and each Social Link corresponds with a certain arcana, or group, of personas. For example, if you make a social link of the Chariot arcana, every time you make a persona of that arcana they’ll gain experience, often instantly leveling them up. Also, a persona’s stats are also the stats of the player, so a more strength-oriented persona will increase the power of physical attacks and skills (uses up HP instead of MP).


persona3pic1Your equipped persona levels up independently from you, so be sure to choose wisely.

Outside of The Dark Hour, you and the rest of your teammates are still high school students, so Monday through Saturday equals classtime. During class, you’re fed an occasional random piece of trivia which has absolutely no relevence to the overall plot, yet should be kept in mind because these are used later on mid-terms and finals which you’ll need to do well on if you want to establish some new social links. Afterschool, you have to opportunity to hang out with people and establish Social Links, go shopping, or increase your traits (academics, charm, courage) which will help you gain more powerful Social Links later on. Doing most of this, other than shopping, will take up that block of the day and you’ll end up back at the dorm during the evening. During this time, you can decide whether or not to explore Tartarus, or just spend the rest of the evening at the mall before bed.


In all, Persona 3 has a very good system of combat with an innovative twist utilizing the persona fusion system. Although where you can fight is limited, Tartarus has 260+ floors, which should keep you occupied for a while, and the sheer variety of personas can keep you playing just to see what you can make, that can range from simple mythological creatures and figures to major deities such as Satan or Odin. Where I feel this game truly shines is it’s ability to put you in the MC’s shoes. Sure, you may not be an evil banishing persona-user in real life, but the quirkiness and depth of the characters you meet outside of battle feels almost real. However, Persona 3’s major downfall has to be its music. The music itself isn’t really issue, but really how often you have to listen to it. Outside of The Dark Hour, everywhere you go you have to the same j-pop songs over, and over, and over again, lyrics and all. It wouldn’t be as bad if places that you visit often just have some looping instrumental track, but this shit really grates over time if you’re not used to it. Also, I forgot to mention that if the MC dies in battle, it’s automatically a game over.


Overall I give Persona 3 9/10, a definite must-buy for any RPG buff with its enticing story and excellent character development. However, I suggest you bring your iPod lest you be ear-raped vigorously by annoying J-pop music that doesn’t know it’s place.


~Lyon~


Emergency Eye Wash 11: Everyone Knows the Bird is a Word

February 14th, 2009

eew11

Emergency Eye Wash 10: High Flying Discipline

February 10th, 2009

eew101

Emergency Eye Wash Special Edition 1

February 2nd, 2009

eews1